#ifndef Player_H
#define Player_H
#include <vector>
#include "Thing.h"
#include "Ship.h"

class Level;

class Player : public Ship
{
public:
    Player();
    virtual ~Player();
    void HandleLimit();
    void HandleControls();
    void HandleShot();
    void Execute();
    void Shoting();
    void HandleDeath();
    void StartPosition();
    void HandleLife();

    CAccum shotTimeLimt;
    bool bCanShot;
    int playerLives;
    CSprite* livesSprite;
};

#endif



